3D Modelling / Project 2
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjN_O3xNeqi0piyf-SqVD4JmE7NlN4OSVGunSmAIAhwugyV5x46gl2PBqlbGR19p4PyuP52uKFrYO5amNKXKthl4ok0UUMWaU-5QB5FnvcAS69IhntC5cRNUb8-SRCjV33u7ZMHYw4HoEG57s0nKVpXjKftv76h_iIQ1Z4OaVbcMVVHozzPD3kPvgbvNw/s320/ROOM%20116,%20NeoDesign.png)
31/10/2022 - 7/11/2022 / Week 10 - Week 11 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media 3D Modelling Project 2 JUMPLINKS Lectures Instructions Reflections LECTURES Week 10: Rendering what you see on screen is called OpenGL rendering. what you see is what you get. Render > Realtime / Realtime + GPU (Nvidia RTX) / CPU based rendering (i5, i7 intel) Image still sequence (animation) Rendering Render Setting - Global Illumination Material Lighting Material / Shading give surface appearance Rubber Wood Wool Glass Metal need to be supported by texture image Texture UV Texture Coordinate Texture Procedural image obtained from outside