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Showing posts from November, 2022

3D Modelling / Project 2

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31/10/2022 - 7/11/2022 / Week 10 - Week 11 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media 3D Modelling Project 2 JUMPLINKS Lectures Instructions Reflections LECTURES Week 10:  Rendering what you see on screen is called OpenGL rendering. what you see is what you get. Render > Realtime / Realtime + GPU (Nvidia RTX) / CPU based rendering (i5, i7 intel) Image still sequence (animation) Rendering Render Setting - Global Illumination Material Lighting Material / Shading give surface appearance Rubber Wood Wool Glass Metal need to be supported by texture image Texture UV Texture Coordinate Texture Procedural image obtained from outside

Animation Fundamentals / Project 2

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27/10/2022 - 10/11/2022 / Week 9 - Week 11 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media Animation Fundamentals Exercises JUMPLINKS Lectures Instructions Feedback Reflections LECTURES Week 9: Appeal & Clarity Appeal - very important from the start Anything that person like to see: - a quality of charm - pleasing design - simplicity - communication - magnetism From a hero to villain and the ugly, all should have appeal A weak drawing lacks appeal such as - complicated or hard to read - poor design - clumsy shapes - awkward moves Spectator find appealing is - an expression - a character - a movement - whole story situation Clarity Staging Story > Storyboard > Animatics > Animation Stage Animation Stage - storyboard provides pose, action, dialog