27/10/2022 - 10/11/2022 / Week 9 - Week 11
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Animation Fundamentals
Exercises
JUMPLINKS
LECTURES
Week 9: Appeal & Clarity
Appeal
- very important from the start
Anything that person like to see:
- a quality of charm
- pleasing design
- simplicity
-
communication
- magnetism
From a hero to villain and the ugly, all should have appeal
A weak drawing lacks appeal such as
- complicated or hard to read
- poor design
- clumsy shapes
-
awkward moves
Spectator find appealing is
- an expression
- a character
- a movement
- whole story
situation
Clarity
Staging
Story > Storyboard > Animatics > Animation Stage
Animation Stage
- storyboard provides pose, action, dialogue, timing and
background.
Character
Action
- one idea at a time
Expression
Personality
- story
- movement
timing - 1 frame, 2 frame, 3 frame, 4 frame
Design - outfit and shape
Background
- gives mood and feeling
- happy (lighter color)
Camera
1. Angle
2. Framing
ES - Establishing Shot
introduce location
timing (day and night)
introduction, transition
LS - Long shot / Wide shot
FS - full shot
see action, add head room.
lead room.
MS - Medium shot
- dialogue
Cu
- expression
ECu
- more extreme expression
Secondary Action
- gives extra dimension
- elevate the story
hair and cape is overlapping and follow through.
basically, secondary action isn't overlapping, it to further expresses
the motion
example:
primary action: eating burger
secondary action: licking his lips, shaking his head after the bite to
show that he enjoys it.
Exaggeration
- Action (making it broad)
- Expression (more)
Solid Drawing
- Key poses
to show story, avoid twinning, gives weight and balance
Anticipation
'Antics'
- for fast actions !
Story
Appeal
Staging
- using camera, background, character
Action
- anticipation
- follow through
Secondary Acrion
Exaggeration
Weight and Balance
KEY
(part of the extreme)
(not all extreme is key)
(the most important pose that tell a story)
EXTREMES
(highest point and the lowest point of a motion)
ARC
(the arc guide from highest to low (or vice versa))
BREAKDOWNS
(in between extremes (on the arc))
SPACING
(showing slow in and slow out)
INSTRUCTIONS
Project 2
Action Animation
We did class exercises where we analyzed motion from real life actors to
learn about the extremes, keyframes and breakdowns of each motion. I chose a
dancing motion.
Based on this youtube animation:
Fig 1.0: 6 seconds of the Youtube video
Fig 1.1: Dancing Animation (10/11/2022)
Created in-betweens for the falling and getting back up
motion.
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Fig 1.2: Falling (10/11/2022)
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Fig 1.3: Getting back up (10/11/2022)
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Finished with the Tie Down with only Rae's part. I realised that scene is
way more complicated than I thought. The muffin and the friend are both two
separate elements animated differently from Rae (the main character that
falls in the scene)
Rae Only
Fig 1.4: Tie Down Rae Only
Another difficult aspect of this animation was animating the tray falling and the muffin falling all over around her and on top of her. I tried to animate it as tasteful as I can but only with my limited skill and knowledge. It looks a bit janky but it is the best I can do at the current moment.
FINAL
In the final, both rough and tie down is compiled.
Fig 1.5: Project 2 Final Compilation
FEEDBACK
Week 11
General Feedback: -
Specific Feedback: For the falling, lessen the frames to make it
look faster. Can add more frames to getting back up.
REFLECTIONS
Experience
It was a difficult experience yet I learned a lot. When observing videos of complex motions like dancing, I had to understand which frames are extremes or breakdowns. It was difficult at first but I feel that the more I practice the more I got better. I am glad I animated the hardest scene in my final project because a huge weight is lifted of me now. I hope that the things I have learned and the mistakes I made in this Project I can use to help me create improved or well made animations for my other scenes in my Final Project.
Observation
I observed that it is a good skill to have being able to point out the extremes and breakdowns of a single motion. Moreover, in my final I observed that I need to work on my spacing and number of frames. I made the mistake of having too many frames which made my motion looked like it happen in slow motion instead of a quick surprising fall.
Findings
I found that starting an animation can be a bit overwhelming. To create a more easy start to the complex process, I should remember to start with the extremes. From there, I can brainstorm of the in between frames and breakdowns. In this way, I would not feel too overwhelmed and I can work on an animation bit by bit. Usually starting this way puts me into a groove and I cannot stop but it is good to remind yourself to take a break once in awhile especially when animating.
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