Advanced Animation / Exercises
4/4/2022 - 15/5/2022 / Week 1 - Week 7
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Advanced Animation
Exercises
JUMPLINKS
LECTURES
Week 1:
Mr Kamal gave us a lecture about what we will be doing this semester as
well as explained some theories that are important for 3D
Animation.
Animation Principles
- Appeal
- Timing
- Spacing (slow in, slow out)
- Arcs
- Squash & Stretch
- Drag, Follow Through & Overlapping
- Pose to Pose & Straight Ahead
- Staging
- Exaggeration (idea)
- Secondary Action (add extra dimension)
- Anticipation
- Solid Drawing (poses)
Animation Process
- Rough
- Tie Down
- Clean Up
- Layout
- Blocking (needs approval before polishing)
- Polishing
Week 2:
FLUIDITY IN ANIMATION
Quality
- Fluidity
- Flexibility
- Clarity
Fluidity
- Timing
- Spacing > Slow in and Slow Out (graph editor)
- Arcs
Frame Rate:
24 fps (film)
25 fps (video)
Keyframe
set keys
- key
- extreme
- breakdown
- in between
Arcs
- must preview the arcs
- using motion trail or motion path
N = sidebar
T = toolbar
1. Set the frame rate
SLOW OUT
Fig 1.0: Slow-out in Motion Paths (10/4/2023) |
SLOW IN
Fig 1.1: Slow-in in Motion Paths (10/4/2023) |
Rigging
Master Controller = to move/position/rotate/scale it around the space, the other rig controllers will follow thru
Week 6:
ANIMATION CLARITY
What is clarity in Animation?
- keeping your shot clean and precise, it could mean simplifying the
movement of your character
1. Clarity in Staging
- the presentation of any idea so that it is understood and
unmistakably clear
- an action that is understood
- a personality that is recognizable
- expression that can be seen
- a mood that will affect the audience
Fig 1.2: Clarity in Staging (12/5/2023) |
2. Clarity in Secondary Action
- secondary action supports the main action and is always kept
subordinate to the primary action
3. Clarity in Exaggeration
- if sad, make him sadder, if happy make him happier
INSTRUCTIONS
Exercises
EXERCISE 1: BOUNCING BALL
We are tasked to 3D animate 4 different types of ball bouncing.
1. Soccer ball
2. Ping Pong ball
3. Bowling ball
4. Beach ball
We learned how to use graph editor in Blender and also brushed up on
timing, spacing, and arcs which we learned previously in Animation
Fundamentals,
Fig 1.5: Soccer Ball Video (17/4/2023)
2. Ping Pong ball
Fig 1.7: Ping Pong Ball Video (17/4/2023)
3. Bowling ball
Fig 1.9: Bowling Ball Video (17/4/2023)
4. Beach ball
Fig 2.1: Beach Ball Video (17/4/2023)
Final Compilation Video
Fig 2.2: Exercise 1 Final Video (17/4/2023)
Google Drive Link:
(for all videos)
EXERCISE 2: PENDULUM ANIMATION
We were tasked to animate a pendulum object. We had to choose one between
three given pendulums and showcase the animation principles of drag,
follow-through, and overlapping.
Fig 2.3: Keyframes (28/4/2023) |
Fig 2.4: 3D Viewport (28/4/2023) |
Final Video
Fig 2.5: Exercise 2 Final Video (28/4/2023)
Google Drive Link:
(for all videos)
EXERCISE 3: EMOTION POSE
We are tasked to download character rigs, understand them and create
action poses based on four emotions:
1) Happy
2) Sad
3) Angry
4) Scared
This task helps us get used to the rigs and how it works for human models.
Getting used to the model will help me later in the animation stage.
Final Presentation PDF
Fig 2.6: Exercise 3 Final Presentation PDF
FEEDBACKS
Week 2
Exercise 1: Bouncing Ball
For the Bowling ball, it slides a bit at the end, try to add a bit of
rotation. The Beach Ball timing is perfect. Mr. Kamal told me to make
the ping pong ball smaller and that my soccer ball animation has good
rotation.
Week 7
Exercise 3: Emotion Pose
Happy
Put some curves on the spine and the legs.
Sad
Make more downward curve to make it look even more sadder.
Angry
Make it more diagonal (forward and side). Good poses on the legs. Try
to imagine on the side view as well. Lean the body towards the front
leg. The fingers look clean.
Scared
Push a bit more to the left, to the side. Make the on the same X
line or make the back leg more bent.
Overall good, just need to work on creating that energy.
REFLECTIONS
I enjoyed this assignment and all exercises. It is not only a good
refresher on using Blender, but it was also a refresher on basic animation
principles. There were not many issues faced in finishing up the assignment.
Most processes went smoothly and I even managed to follow the instructions
given in class. I was most glad when feedback was given on my work so I can
see what I can work on. My strength in these exercises that I observed was
my keyframing and timing. While it is still something I can practice better,
I am glad I did not have many issues with timing. Mr. Kamal's guidance and
advice were most helpful in class. My favorite exercise would probably be
Exercise 1 because it is something we've done before in a previous module,
Animation Fundamentals and since I love 3D Animation, it was much more fun
to do. Exercises 2 and 3 were also fun to do but I do believe there are some
parts I could work on and tweak to be better. Overall, these exercises
really taught me a lot about how 3D Animations work such as using rigs and
keyframes as well as who I am as an animator.
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