Advanced Animation / Final Project
12/6/2023 - 9/7/2023 / Week 11 - Week 15
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Advanced Animation
Final Project
JUMPLINKS
INSTRUCTIONS
Project 2
Action Animation
Reference
Katana + Ninja Spin and Land
Katana Tornado Slash
Gun + Roll Over
I thought this movement was really cool due to the change in expression of
shocked to fierce. Also, it reminded me of secret agents which is a really
cool concept I am fond of.
Chosen Reference
Gun + Roll Over
Fig 1.0: Jump over shot Motion Actor (19/6/2023)
Extreme Poses
I break down the poses so I can understand the main poses that is in the
movement.
Animatic
I created an animatic using the extreme poses so that I can better
understand the movement and also figure out how and where I want the camera
placed for the final.
Fig 1.2: Final Project Animatic (3/7/2023)
Draft
Draft 1
In Draft 1, I put down the fundamental keyframes and asked for Mr. Kamal's
advice on creating a rolling animation. I also parented the gun to the hand
using object constraint, Child of.
Fig 1.4: Draft 1 (3/7/2023)
Draft 2
Fig 1.5: Draft 2 (3/7/2023)
Draft 3
Fig 1.6: Draft 3 (9/7/2023)
Final
Fig 1.7: Final (9/7/2023)
FEEDBACKS
Week 13
Specific Feedback: To make the body roll, use the waist and feet IK to rotate it in the
direction you want it to.
Week 14
Specific Feedback: Good try. A good rule of thumb for
static poses is to add 6 frames at the front and back. Make the shock
expression longer. When the head is fully turned, then switch to angle
2. In angle 2, turn from normal expression to shock. No need to show
the character going down. Show that in angle 3. Moving hold the crouch
to kind of create anticipation before he rolls. There is a jerkiness
before he is about to roll which may be from his arm. For the last
part, focus on him crouching first before raising the gun to make the
movement look more clear. The last angle should start when he finally
raises his gun to shoot.
REFLECTIONS
For this project, I learned quite a lot and had a good experience. This was
such a major leap from the previous projects and I was really proud of the
improvement that I have done. While there are still parts that can be
polished, I am happy with the skills I have learned through this project.
Using the skills from past projects, I was able to build the foundation of
the project. However, there were still some parts that had a gap in my
knowledge of 3D animating which was the rollover. Mr. Kamal was definitely a
huge help in that aspect because he taught me how to tackle that problem and
showed me how to step by step. With his assistance and guidance, I was able
to complete the full motion and only needed a bit of touch up such as adding
Moving Hold and anticipation to my movement so it's more visually
interesting. Overall, I had a good experience completing Final Project
because I learned a lot and improved myself as an animator. The strength
that I had doing this project was the way I broke down the poses one by one
to better understand the poses. I am the type to really observe and analyze
a movement which I believe is a good skill to have as an animator.
Meanwhile, my weakness was that I am not yet well practiced in creating a
movement visually interesting. I did not take into consideration Moving Hold
and anticipation. Therefore, as an animator, I should take note of these
aspects not as a way to make my art more interesting but also to better
communicate the movement clearly to the audience. I learned that there are
always more things to improve your work and especially in 3D animation where
one could go the realistic route or the more cartoony route.
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