- mixing of sound elements below creates and audio setting that supports
the action and engages the spectators
1. Speech
Dialogue, voiceover.
- most important tool for understanding the story of the film
Dialogue: conversation between characters in movie
Voice over: The voice of an unseen narrator speaking
2. Sound effects
Ambience (backgrounds)
- audio refers to the background noise present at a given scene or a
location
Hard or "cut" effects
- almost every sound we hear at the movies that isn't dialogue or music is
a sound effect
3. Music
- to enhance the dramatic narrative and the emotional impact
Dubbing
- automated Dialog Replacement (ADR), the process of re-recording dialogue
after the filming process to improve audio quality or reflect dialogue
changes
Foley
- sound effect technique for synchorous effects or live effects
Decibels (dB): The threshold of human hearing is measured as 0dB SPL
(sound pressure level) and the threshold of pain 130dB SPL
Space
Mono vs Stereo
Mono sounds are recorded using single audio channel
Stereo sounds are recorded using two audio channels
Reverb Sound Effects
Decay Time: Specifies how many milliseconds the reverb takes to decay
60 dB. Longer values give longer reverb tails.
Pre-Delay Time: Specifies how many milliseconds reverb takes to build
to its maximum amplitude
Perception: Simulates irregularities in the environment
Dry:
To add subtle spaciousness, set the dry percentage higher
To achieve a special effect, set the dry percentage lower
Wet:
To add subtle spaciousness to a track, keep wet percentage lower than the dry
percentage
Week 12:
Sound Design
4 Important Sound Design Techniques
- Time stretching / compression
- Pitch Shifting
- Reversing
- Layering
Time Stretching / Compression
- changes the length of audio without altering its pitch
Pitch Shifting
- process of adjusting the pitch of an audio signal upwards or downwards, for both corrective (getting a vocal perfectly in tune, for example) and purely creative purposes
Reversing
- the end of the audio will be heard first and the beginning last
- changes the whole feeling and rhythm of the sound
Layering
- arranging several separate sounds together, in such a way the overall effect is of a single complete sound
INSTRUCTIONS
Project 1
Exercise 1
Sound Dubbing / Audio Dubbing
In this exercise, we have to voice act and dub a scene from the movie Soul.
We also have to edit in the sound effects.
Fig 1.1: Soul Scene Audio Dubbing Exercise (22/4/2022)
Exercise 2
Sound Shaping Exercise
We were tasked to do sound editing of one audio in 5 different situations /
location.
1. Voice in a phone call
2. Voice in a closet
3. Voice in a big stadium
4. Voice in a toilet/bathroom
5. Voice in an underground cave
Fig 1.2: Project 1 Exercise 2 Sound Shaping Final (25/5/2022)
I learned how to use Adobe Audition from this exercise. It is a very good tool for audio editing and sound design. The tools given are similar to ones in Premier Pro but also have extra tools that can help you design your sound in a more detailed way.
FEEDBACKS
Week 7
General Feedback: Layer the ambient sounds.
Specific Feedback: For the audio editing exercise 1, he told
them to mix and layer the ambient sounds and sound effects
together.
REFLECTIONS
Experience
It was a very fun experience in class and the process of audio editing. There were three different exercises that taught us 3 different things. I loved every moment of it. Learning using the programs to manipulate sound was a very valuable experience. I hope that I can use the skills learned in classes for my final project or even for further projects that require me to be skillful in my audio editing skills.
Observation
I observed that I had a lot to learn in audio editing, even with my previous experience of audio editing. I also observed that there are many different techniques to audio edit. Tutorials in class and recorded ones were very useful in the tasks given because from the tutorial from Mr Martin, I was able to edit and create my own rendition of the audio.
Findings
I found that I truly do enjoy audio editing and I want to develop my skills in them. Through this assignment, I was able to sharpen some parts of my audio editing skills especially in program literacy. I was not used to Adobe programs especially the audio editing part and now I better understand how to edit sounds for videos or even create sound effects.
12/6/2023 - 9/7/2023 / Week 11 - Week 15 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media Advanced Animation Final Project JUMPLINKS Instructions Feedbacks Reflections INSTRUCTIONS Project 2 Action Animation Reference Katana + Ninja Spin and Land https://www.youtube.com/watch?v=wCm0x430_v0&list=PLyww4TfI-q2e-_91RQHFjQUkc5HGZxo7g&index=3 https://www.youtube.com/watch?v=aY6PgUEq5Po&list=PLyww4TfI-q2fejW8gVwcdPEF4dRirHqgR&index=6 Katana Tornado Slash https://www.youtube.com/watch?v=iuhbecDvypc&list=PLyww4TfI-q2e-_91RQHFjQUkc5HGZxo7g&index=235 Gun + Roll Over https://www.youtube.com/watch?v=zNSOhZNYenw&list=PLyww4TfI-q2fThRF9Nh1fsYNS65aVxi8o&index=4 I thought this movement was really cool due to the change in expression of shocked to fierce. Also, it reminded me of secret agents which is a re...
15/6/2023 - 14/7/2023 / Week 11 - Week 15 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media Motion Graphics & Compositing Abstract Motion JUMPLINKS Lectures Instructions Feedbacks Reflections LECTURES Motion Tracking https://www.youtube.com/watch?v=0ToPGhr_muI Fig 1.0: How to Attach Objects to the Wall in AE(22/6/2023) Green Screen https://www.youtube.com/watch?v=QTh2CWXzOH4 Fig 1.1: Green Screen Removal in AE (22/6/2023) INSTRUCTIONS Final Project Abstract Motion Visual Research References / Inspirations My main idea was to kind of create a vlog /self-introductory video in an abstract way while integrating motion graphics and visual effects. The main inspiration for this is from the two released movies from the Spiderverse trilogy - Spider-Man: Into the Spider-Verse a...
14/11/2022 - 28/11/2022 / Week 12 - Week 14 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media 3D Modelling Final Project JUMPLINKS Lectures Instructions Reflections LECTURES Week 12: TEXTURING image texture size (RAM) 512 x 512 1024 x 1024 level of detail distance from camera -UV unwrap - 3D viewport vertex turn into UV - click on the top left to UV editor - can put individual - and can put on all sides of a cube/obj - click on the different states of rendering, down arrow then use texture INSTRUCTIONS Final Project For the Final Project, I created the character Kuromi in 3D using Blender. Kuromi is my favourite character, especially among the Sanrio characters. This is due to her colours, aesthetics and personality. Kuromi is the polar opposite of another popular Sanrio character - Melody. Unlike My Melody, she tends to...
Comments
Post a Comment