Animation Fundamentals / Project 1
6/10/2022 - 19/10/2022 / Week 6 - Week 8
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Animation Fundamentals
Project 1
JUMPLINKS
LECTURES
Week 6: Walk Cycle
- Timing
- Spacing
- Arcs
- Drag
- Follow Through & Overlapping
- Method: Straight Ahead
- Solid Drawing
Walk Cycle
Cycle > Looping animation
Start & End, Same Drawing
- Timing
(Even Timing)
Reference > Observe > Formulas > The Animator’s Survival Kit
Poses
- Contact (Both feet on floor, same level (heel and toes))
- Down (Forward feet flat on surface back feet on toes)
- Pass (back feet goes up)
- Up (back feet goes higher up, forward feet goes behind and is on toes)
- Contact (Flipped) Both feet on floor, same level (heel and toes))
- Down (Flipped)
- Pass Up (Flipped)
- Contact
Natural Walk
2 step per 1 sec
2 step per 24 frames
each step 12 drawings
3
frames per pose
INSTRUCTIONS
Project 1
For Project 1, we are tasked to animate a walk cycle either based on the
character we did on Exercise 4 or any other characters. I decided to animate
the character that I will use for my final project.
Fig 1.0: Walking Cycle Poses (6/10/2022) |
I have yet to give her a name but animating the walk cycle helped me figure out the design I wanted her to have which is simple and cute.
After the walking cycle from the side view, we also had to do the front
side which was most difficult for me since I am not used to drawing the
front view of my figures. I found it easier to animate the front view when
the layers are on top of each other rather than drawing the poses
separately.
Fig 1.1: Rough Walking Cycle (12/10/2022)
Fig 1.2: Walking Cycle Lineart (13/10/2022)
Decided to animate the hair to make it bounce. This animation principle is
Drag, Overlapping, and Follow Through. As suggested the method used for the
hair animation was Straight Ahead.
Then, I had to figure out her colour palette which I have yet to do. I
quickly came up with a colour palette to showcase her bubbly personality. I
also made her Siamese patterned cat because it is one of my favourite types
of cat. Her colour palette is subject to change for the Final Project but
for now and this project, this is her draft design.
Fig 1.3: Walking Cycle Colored (18/10/2022)
Fig 1.4: Colored with Background (18/10/2022)
I added backgrounds and made the clouds travel at different speeds to show
their distance from the camera. I time-stretched it on Adobe After Effects
so her walking seems to look a bit faster.
FINAL
Fig 1.5: Project 1 Final Compilation (18/10/2022)
REFLECTIONS
Experience
I had a good experience in class learning the steps to creating a walk
cycle as well as doing the project itself. Despite it being a tedious
process, I loved adding things to my animation to make it look more smooth
and lifelike. It was also a fun experience because I got to animate my own
character.
Observation
I observed that I am getting quicker at creating frames for my animation
when before I worked quite slow.
Findings
I found that I can have fun while creating animations by adding my own
signature and uniqueness for example the hair bounce.
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