Sonic Design / Task 1
4/4/2023 - 25/4/2023 / Week 1 - Week 4
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Sonic Design
Task 1: Audio Fundamentals
JUMPLINKS
LECTURES
Week 1:
Mr Razif briefed us on the module information booklet as well as looked at
past student's works to get a grasp of what we will be doing this semester.
Furthermore, he showed us the recording room which had all the equipment
needed for a proper audio recording session. I thought it was very cool to
see it in person. Then, he also talked to us about the headphones that we
should use for this semester to support us in this module.
Sound Fundamentals and EQ
What will we learn?
Nature of Sound
- a vibration of air molecules that stimulates our eardrums
Air molecules vibration & propagation = Sound Waves
- sound waves exist as a variation of pressure in a medium such as
air
- created by the vibration of an object, which causes the air surrounding
it to vibrate
- vibrating air causes the human eardrum to vibrate, which the brain
interprets as sound
Production
The source of the sound
Propagation
The medium in which the sound travels
Perception
Sound captured and translated by our brain
Vibration: back-and-forth movement of an object
Sound waves are longitudinal waves.
Sound travels quickest in a solid because the molecules/particles are close
together.
Echo: Bouncing back of sound
Frequency is measured in Hz
Psychoacoustics
the study of subjective human perception of sounds
- includes the psychological responses and impacts
Wavelength: the distance between any point on a wave and the
equivalent point on the next phase
Amplitude: strength or height of the wave
Frequency: the number of times the wavelength occurs in one
second
Properties of Sound
1. Pitch
Vibration per second = Frequency
Less Vibration = Low Pitch = Low Frequency
Hz = cycles per second
2. Loudness
3. Timbre (quality of the sound)
4. Perceived Duration (pace of the sound)
5. Envelope
6. Spatialization
Range of Human Hearing
20 Hz to 20 kHz
DAW (Digital Audio Workstation)
We're using Adobe Audition!
Week 2:
The most used equalizers are:
1) Graphic Equalizer
- to correct something
2) Parametric Equalizer
- increase or decrease the loudness of the frequency
Week 3:
Basic Sound Designing Tools
Digital Audio Workstation (DAW) / sound editing software
01 Layering
- taking two or more sounds and placed on top of each other
- allows you to blend and mix various sound
02 Time Stretching
- the ability to take a sound that plays at a certain length and
sonically stretch the audio within set parameters without changing the
pitch
- fix your pacing
03 Pitch Shifting
- to change the pitch of a sound without changing its actual
length
- higher pitch > tiny sound > small subject/cute/toddler
04 Reversing
- can give a weird and unnatural sound
- couple it with layering techniques
05 Mouth
- can't find the sound you want, mouth it!
INSTRUCTIONS
Task 1
Audio Fundamentals
Week 1 (4/4/2023)
Class Exercise 1:
Sound Fundamentals - Equalizer
Using the Parametric Equalizer :
Fig 1.3: EQ 1 Parametric EQ (10/4/2023) |
EQ 1 sounded like it did not have enough bass compared to flat so I increased its bass as seen in the figure above.
EQ 2
Fig 1.4: EQ 2 Paramatric EQ (10/4/2023) |
EQ 2 was a bit harder for me I thought that the bass was not apparent but actually it was the treble.
EQ 3
Fig 1.5: EQ 3 Parametric EQ (10/4/2023) |
EQ 3 was also tricky because I knew it was somehow in the middle ground yet the treble still felt quite soft to me so I increased the mid-range and treble.
EQ 4
Google Drive Link:
(contains all the audio in Week 2)
We are tasked to shape audio based on scenarios which are:
1. Telephone Voice
I basically lowered the bass and treble, increasing the
mid-range.
Fig 1.7: Telephone Voice Parametric Equalizer (11/4/2023) |
2. Walkie Talkie
Walkie Talkie is similar to the telephone voice but I basically doubled the
Parametric Equalizer and lowered the gain. This is to make the very muffled
yet loud walkie-talkie sound effect.
3. Muffled sound
Cut out the treble and kept the bass.
4. Megaphone
I cut out all lows and highs due to the megaphone not having much
dynamic.
Next, we have to shape voices in a room or big spaces. Now we can use
Reverb.
1. Bathroom
Muffled + Reverb, like we're listening in on a conversation from a toilet
stall.
2. Stadium
3. Announcement in the Airport
Fig 2.5: Airport EQ (11/4/2023) |
Fig 2.6: Airport Reverb (11/4/2023) |
Week 3 (18/4/2023)
Class Exercise 3:
Sound Layering and Effects
Sound Layering and Effects
For Track 1, I applied no effects.
For Track 2, I increased the base with the Parametric Equalizer.
For Track 3, I used Stretch and Pitch to stretch it.
For Track 4, I added Surround Reverb and Chorus.
For Track 5, I reversed it to have a buildup before the actual
explosion.
Final Explosion Audio
Fig 2.8: Final Explosion Audio Exercise (30/4/2023)
Next, we had to do Punches sound effects.
I layered the tracks each with a different effect used.
Track 1, had no effect applied.
Track 2, I increased the pitch in Pitch Shifter
In track 3, I lowered the pitch in Pitch Shifter and increased the bass in
the Parametric Equalizer.
Lastly, for Track 4, I used Stretch and Pitch to increase the pitch and
stretch the waveforms to make it shorter.
Final Punches Audio
Fig 3.0: Final Punches Audio Exercise (30/4/2023)
Week 4 (25/4/2023)
Sound Exercise 4:
Environment Soundscape
For this exercise, we have to create a soundscape based on the images
given by Mr. Razif.
Environment 1
In Environment 1, the image given was of a futuristic laboratory with
many bubbly containers. The main one contains a tree inside.
With that, I searched for laboratory sounds, bubbling sounds, keyboard
typing sounds as well as marching sounds. I decided to use marching to
signify soldiers passing by inspired by Star Wars.
Here are the sources:
There is a total of 6 tracks, each labeled as seen in the figure below.
The effects added are mostly panning and pitch shifting. The first
keyboard typing is on the right side stereo while the second is on the
left side, signifying space and also the busy working
atmosphere.
Fig 3.1: Multitrack Screenshot (9/5/2023) |
Environment 1 Audio Final
In Environment 2, the image given was of a huge laser in a futuristic
laboratory or factory. The main focus is the laser.
With that, I searched up ambient factory sounds, computer beeping, and
many laser sounds to layer it with. I also added screen tapping noises for
the person tapping on their tablet, maybe to initiate the
laser.
Here are the sources:
There are 6 tracks, as seen in the figure below. The effects used were
Reverse for laser charging and Parametric Equalizers to increase the base
and gain of the tapping and computer beeping.
Fig 3.5: Environment 2 Image (9/5/2023) |
Fig 3.6: Final Environment 2 Audio (9/5/2023)
Week 9 (30/5/2023)
Exercise 5
To practice for Project 2, we were tasked to create a radio
advertisement/commercial using our voice recording done in the studio.
I was tasked to become the voice actor in my group and it was very
nerve-wracking. I felt like I was making a lot of noise, breathing,
and lip-smacking I felt bad that our group had to edit it later on.
But Mr. Razif said it was all part of the exercise.
The script:
Getting married this year? Organizing a corporate function that
needs all the trimmings? Sophie's Elegant Events is your premiere
event coordinating and concierge firm. We coordinate and cater
events of all sizes, specializing in theme weddings and receptions.
Don't wait until the Spring to give us a call. We want to make sure
that your wedding goes off without a hitch, and that means planning
ahead NOW! Call us at 555-1290 to make your dreams come true.
Final Audio
FEEDBACKS
Week 2
General Feedback: -
Specific Feedback: EQ 3 is not very detailed / defined. Good
work on completing the exercise.
REFLECTIONS
For Task 1, I had a good time doing all the exercises given since they
introduced me to Adobe Audition as well as got me used to its functions.
The program is very versatile and can shape any sound. It was also a good
way to revise the things I have learned in the previous classes on audio
editing as well as learn new things that Mr. Razif taught us. One of the
strengths I have in this Task is my listening sensitivity. I know what is
considered good or bad audio. However, I still need to work on figuring
out how to manipulate the bass and treble to get the sound that I want. I
observed that Reverb and Pitch Shifter are two FX I should work on
learning because it is difficult for me to understand even when I play
around with them. I also observed that my classmates take an effort to add
little details in their audio such as audios the background that helps
create quality work. I should learn from their efforts. In conclusion, I
gained new knowledge of the basics of sonic design and skills from Task
1.
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