Advanced Animation / Project 1
15/5/2023 - 5/6/2023 / Week 7 - Week 10
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Advanced Animation
Project 1: Walk Cycle Animation
JUMPLINKS
LECTURES
The Animator's Survival Kit (Walk Cycle)
INSTRUCTIONS
Project 1
Walk Cycle Animation
Vanilla Walk
For Vanilla Walk, I followed what was taught in class and the Animator's
Survival Kit. However, I did add drag and follow-through based on what we
learned in Animation Fundamental. I added these principles on the wrist and
arms.
Fig 1.1: Vanilla Walk (4/6/2023)
Attitude Walk
Reference
There were many different videos of different types of walking in various
emotions but I chose anger because I really wanted to challenge myself.
Since Mr. Kamal said that I lack in creating dynamic poses that take great
care of the line of action and spine curve, I tried to do anger which I
believe has the most dynamic movement and poses.
Fig 1.2: Attitude Walk Loop Progression by Cuplaser (4/6/2023)
When I followed this video, I did the mistake of assuming each frame was
contact, down, pass, and up. It actually looked very different and robotic
when I did that. I guess in a way, that process is called blocking. However,
when I tried to polish it I dove deep into the graph editor and I came out
even more disappointed because I was making it worse. Then, I decided I
should look at each pose closely and try to follow what I learned from
animation fundamentals as well as the lectures on the Walk Cycle. I realized
I needed better spacing from one pose to another. My problem was the spacing
was too large for some poses which made it look very robotic and
quick.
Then, I worked on the arms. This time I had to really understand how arms
work. They really do work like an appendage. I tried out the action myself
in real life to understand that during the attitude walk, the upper arm only
sways back and forth and a set distance from the body and the forearm
follows the same movement based on whether it is raised up or not. For this
attitude walk, I made the arms clenched to express his emotion and his hands
raised up as if he is about to burst or punch somebody.
I do believe there are some parts to tweak but so far I am proud of the
progress and polish, especially from the previous draft where it looked
awfully robotic and unhuman.
Fig 1.3: Attitude Walk (4/6/2023)
Final
Fig 1.4: Project 1 Walk Cycle Final (4/6/2023)
FEEDBACKS
Week 11
Specific Feedback: Both are good. For your background, don't have a corner, make one line, indicating the floor so it is not distracting. Use your relaxed hand. On the animation side, it looks okay, just on the Down pose. Your hip should be on the same axis as your support feet. Look at references. Try shifting your hips left and right. Overall, looks good just minor things.
REFLECTIONS
For this animation, I had quite a hard time with the Attitude Walk but for
the Vanilla Walk, it went smoothly due to Mr Kamal's guidance. While
Attitude Walk was hard, a lot of the foundation and the understanding I have
of the walk cycle came from it. I understood to work on the legs then the
body then the arms. I had difficulty because I worked on all of them at once
and it made the process even more complex than it should be. However, it
still was a useful lesson to learn so I believe the experience was
insightful. In this project, I believe my strengths length in creating
dramatic poses and understanding the reference well to replicate it.
However, I still believe there are some aspects that I could improve on. I
found that there are always more things to learn especially in animation
where you could learn to make your process more efficient than it already
is. Over time, one will become an efficient animator with so many sets of
skills.
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