Sonic Design / Task 2
2/5/2023 - 16/5/2023 / Week 5 - Week 7
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Sonic Design
Task 2: Auditory Imaging
JUMPLINKS
LECTURES
- use the stereo to create space and a sense of direction
- create multiple multitracks before putting them in the main
- to blend two audios, overlap it a bit and use fade in and fade out
Add Stereo Bus Track (to group tracks)
- change output of
tracks u wanna group to bus (name of bus)
- can add effects to bus
track
- can do automation in bus track too but not advice
Volume
For tv production -12 to -8 db maximum
don’t exceed 0, be around -3
dB
Hard Limiter
- use only input boost (don’t push this too much) and maximum amplitude
- make sure its the last thing you use
Mastering
- taking our final mix and eliminating any problem
Special > Mastering
- can add Reverb
- can add Widener
- adding Exciter (to make it more crispy) (will double up other frequencies) (2 much and its unnatural)
- has EQ
INSTRUCTIONS
Task 2:
Auditory Imaging
Visual Research
Amidst the sound of the rain, there was a faint creaking, like the old house was alive and groaning in the storm. The sound was punctuated by the occasional clap of thunder, which made the entire room seem to shake.
Suddenly, the entry door to the mansion swung open with a loud creak, the sound echoing through the entire house. A young girl, no more than 12 years old, stood at the threshold, drenched from head to toe. Her hair was damp and matted to her forehead, and her eyes were wide with fear. Seeking refuge from the thunderstorm, she hurried inside.
Shivering, the girl looked around the room for a safe spot. Her gaze fell upon a partially open door nearby, revealing a glimpse of a grand library beyond. Intrigued by the soft glow emanating from within, she made her way toward it.
The library was filled with shelves reaching to the ceiling, adorned with rows upon rows of books. The scent of aged paper and leather filled the air, mingling with the faint aroma of wood polish. The gentle glow came from a crackling fireplace, casting a warm light that danced upon the walls.
Feeling a sense of comfort and intrigue, the girl stepped into the library. She ran her fingers along the spines of the books, marveling at the vast collection before her. Selecting one, she settled into a plush armchair by the fireplace, the flames casting flickering shadows on the pages.
As the storm continued outside, the girl lost herself in the captivating words, her fear dissipating with each turn of the page. The rain provided a soothing backdrop, its steady rhythm intertwining with the soft crackle of the fire.
Hours passed, and the storm gradually began to ease. The rain transformed into a gentle drizzle, and the thunder receded into distant rumbles.
In the morning, as the first rays of sunlight filtered through the library windows, the girl awoke from her slumber, still curled up in the armchair. The storm had passed, leaving behind a tranquil ambiance. She gathered her belongings, grateful for the refuge the mansion and its library had provided.
Stepping out of the library, she carried with her the memories of the storm's sound and the sanctuary she found within the pages of the books. With a newfound resilience, she ventured out into the world, ready to face whatever challenges lay ahead, knowing that within the words of a book or the shelter of a library, she could always find solace.
Fig 1.0: Timeline (9/5/2023) |
Fig 1.2: Rain outdoors + Forest sounds (16/5/2023) |
Fig 1.3: Main Rain sounds automation (16/5/2023) |
Fig 1.4: Parametric EQ for Creaky Door (16/5/2023) |
Fig 1.5: Reverb for Creaky Door (16/5/2023) |
Fig 1.6: Parametric EQ for Rain Indoors (16/5/2023) |
Fig 1.7: Fire Pan Automation (21/5/2023) |
Fig 1.8: Birds Chirping & Forest Sound Transition (21/5/2023) |
Sound Sources
Draft #1
Fig 2.0: Multitrack for Draft #1 (16/5/2023) |
Based on the feedback, I need to work on adding puddle noises and more indoor sounds such as rain pattering on the window, and more actions.
Final
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