Advanced Animation / Project 2

5/6/2023 - 12/6/2023 / Week 10 - Week 11
Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media
Advanced Animation
Project 2 - Cartoon Jump Animation


JUMPLINKS



LECTURES

Week 10:

Jump Animation


Fig 1.0: Jump Animation (Explained in 50 seconds) by 
3D Animation Hub (19/6/2023)

Moving Hold


Fig 1.1: Moving Hold (Explained in 30 seconds) by
3D Animation Hub (19/6/2023)

These videos helped me understand better on the topics. I see how jump animation is made and how moving hold can make a motion more interesting. 


INSTRUCTIONS


Project 2
Cartoon Jump Animation


Legs

I started with keyframing the legs, following Mr Kamal's advice. As from the video we watched in the lecture, I keyframe them in 7 poses - Neutral, Antic, Stretch, Jump, Contact, Overshoot, Recovery.

Fig 1.2: Legs Keyframing (19/6/2023)

Then by order, I keyframed the body, head, and arms. The arms were the hardest part. This is because I have to animate the forearms and the wrist which move differently each.

What I learned is that Antic and Overshoot require a lot of attention to detail. For Antic, we want to create anticipation so we should have a moving hold. Make them anticipate the jump before it happens. For Overshoot, I have to focus on making sure the body flows right. Inertia happens so the arms will move forward continuing their previous motion and the body tries to stop itself but it still moves forward a bit. That attention to detail is required to make a successful jump animation. I believe the jump animation I have made has more to improve on but it is good for a first try. 

My reference is based on the same video used during the lecture but I also acted the motion out myself to get a feel for it. I added my own little details based on my findings. 

Draft

Third Quarter View

Fig 1.3: Draft in Third Quarter View (19/6/2023)


Side View

Fig 1.4: Draft in Side View (19/6/2023)



FINAL

Fig 1.5: Project 2 Final (19/6/2023)


Based on feedback, changed the timing, and create a longer moving hold to create more anticipation and a moving hold at the end on Overshoot as well. Worked on the arc a bit so the jump animation looks more natural. Moreover made the static pose at the start a bit longer. 



FEEDBACKS

Week 12

Specific Feedback: Choose one camera angle. Watch your arc. Start from the Neutral pose first. Fix your arc, and make sure it looks nice. Moving hold is okay. Sliding at the end. Timing wise okay. 





REFLECTIONS

As for my experience in doing this Project, I had a good time. I love learning about animating different motions. I feel that the jumping animation reminds me of the bouncing ball animation a bit but with more interest such as anticipation and overshoot. This adds character to the animation. Other than that, my strengths in this project lie in organizing the keyframes step by step. While in previous projects, I had a hard time because I would keyframe all the body parts, for this project, I did it one body part at a time. This helped me observe each body part individually rather than the pose as a whole which made me overwhelmed back then. Now, I can look at them one by one and understand which body part is off and needs tweaking. My weakness lies in my time management on this project. I did not give myself much time to work on a lot of the details so it still can be improved. I learned that if I give myself more time, I can be more confident in my animation decisions because I have thoroughly considered the possibility and observed how it looks. Overall, this project taught me a lot not only about jump animation but also about structuring the animation process and the importance of giving attention to detail. 




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