Posts

3D Modelling / Project 2

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31/10/2022 - 7/11/2022 / Week 10 - Week 11 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media 3D Modelling Project 2 JUMPLINKS Lectures Instructions Reflections LECTURES Week 10:  Rendering what you see on screen is called OpenGL rendering. what you see is what you get. Render > Realtime / Realtime + GPU (Nvidia RTX) / CPU based rendering (i5, i7 intel) Image still sequence (animation) Rendering Render Setting - Global Illumination Material Lighting Material / Shading give surface appearance Rubber Wood Wool Glass Metal need to be supported by texture image Texture UV Texture Coordinate Texture Procedural image obtained from outside ...

Animation Fundamentals / Project 2

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27/10/2022 - 10/11/2022 / Week 9 - Week 11 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media Animation Fundamentals Exercises JUMPLINKS Lectures Instructions Feedback Reflections LECTURES Week 9: Appeal & Clarity Appeal - very important from the start Anything that person like to see: - a quality of charm - pleasing design - simplicity - communication - magnetism From a hero to villain and the ugly, all should have appeal A weak drawing lacks appeal such as - complicated or hard to read - poor design - clumsy shapes - awkward moves Spectator find appealing is - an expression - a character - a movement - whole story situation Clarity Staging Story > Storyboard > Animatics > Animation Stage Animation Stage - storyboard provides pose, action, dialog...

3D Modelling / Project 1

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3/10/2022 - 24/10/2022 / Week 6 - Week 9 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media 3D Modelling Project 1 JUMPLINKS Instructions Reflections INSTRUCTIONS Project 1 Week 6 (3/10/2022) For Week 6, I was mostly figuring out what object I should create for Project 1. I figured it should be one of the weapons in my favourite game.  Fig 1.0: Sovereign Sword from Valorant (16/12/2022) Fig 1.1: Sovereign Sword from Valorant Rendered (16/12/2022) Fig 1.2: Frenzy Gun from Valorant (16/12/2022) Fig 1.3: Battlepass Karam...

Animation Fundamentals / Project 1

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6/10/2022 - 19/10/2022 / Week 6 - Week 8 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media Animation Fundamentals Project 1 JUMPLINKS Lectures Instructions Reflections LECTURES Week 6: Walk Cycle Timing Spacing Arcs Drag Follow Through & Overlapping Method: Straight Ahead Solid Drawing Walk Cycle Cycle > Looping animation Start & End, Same Drawing Timing (Even Timing) Reference > Observe > Formulas > The Animator’s Survival Kit Poses Contact (Both feet on floor, same level (heel and toes)) Down (Forward feet flat on surface back feet on toes) Pass (back feet goes up) Up (back feet goes higher up, forward feet goes behind and is on toes) Contact (Flipped) Both feet on floor, same level (heel and toes)) Down (Flipped) Pass Up (Flipped) Con...

3D Modelling / Exercises

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29/8/2022 - 3/10/2022 / Week 1 - Week 6 Nurul Adlina Rizal / 0345429 / Bachelor of Design in Creative Media 3D Modelling Exercises JUMPLINKS Lectures Instructions     >  Exercise 1: Modelling from Primitive Object     > Exercise 2: Non-Destructive Modelling     > Exercise 3: Polygonal Modelling     > Exercise 4: Modelling a Karambit LECTURES Week 1: Module Briefing Week 2: Blender Tutorial  Blender User Interface Top Bar, Area, Status Bar In the top bar, we have the workspace. In the workspace, we have scene & layout.  Under workspace, we have area > new workspace > select preset > rename In editor: 3D Viewport  - properties - timeline View Axis Fig 1.0: View Axis (9/10/2022) ...